Olson suggests that the deliberately outrageous nature of violent games, though disturbing, makes them easily discernible from real life and suggests that the interactivity could potentially make such games less harmful. She raises the question of how these two behaviors can be linked if youth violence has declined over the last several years while violent video game playing has increased significantly during the same period. This analysis ignores the fact that such variation may be explained by factors other than the link between the two. A spurious variable—a third variable that explains the relationship between two other variables—may explain the negative correlation of video game playing and violent behavior.
Email Were violent video games to blame for the Newtown tragedies where 20 children and six teachers were killed by a lone gunman, Adam Lanza? CBS News correspondent Bob Orr reports that Adam Lanza was motivated by violent video games and a strong desire to top Norwegian mass shooter Anders Breivik's toll of 77 deaths during his July massacre, citing law enforcement sources.
He reports that Lanza targeted nearby Sandy Hook Elementary School during the December shooting because it was the "easiest target" with the "largest cluster of people. Lanza also visited gun ranges multiple times with his mother, Nancy. The latest revelations may contribute to ongoing debate over whether video games play a role in mass violence.
Following the tragedies, Wayne LaPierre, CEO of the National Rifle Association, said that, besides putting armed guards in every schools, the country should look closer at "vicious, violent video games," singling out titles like "Bulletstorm," "Grand Theft Auto," "Mortal Kombat" and "Splatterhouse" In January, Vice President Joe Biden met with video game makers and other groups, including the broadcast and film industry and mental health experts, to come up with broader ideas to reduce gun violence.
Ralph Nader went as far as calling makers of violent video games "electronic child molesters. The industry voluntarily rates games for violence and mature content.
Ferguson, who presented for Biden's task force in January, said many people understand at this point that most people who play violent video games won't become violent themselves and that there is a mental health component at play. That's different from after Columbine, he said, when many questions were raised about video games as motivations for violence.
However, his studies, which have looked at people with mental health issues, including those prone to bullying violence, have found no added risk.
Ferguson argues that youth violence has been at a year low, while violent video games remain popular. He finds it interesting how in the wake of Sandy Hook, video games have gotten a lot of blame, but when high-profile shootings involve older adults -- like year-old Jimmy Lee Dykeswho shot a bus driver then kidnapped a 5-year-old and kept him in a bunker for days, or year-old William Spenglerwho allegedly shot and killed two first responders and injured two more firefighters in December after strangling his sister -- people don't look for similar sources to blame.
Even if Lanza did play these violent video games, he said, it's "nonsense" to think that a tragedy could have been prevented by removing them from the equation.
For example, the year-old Breivik also claimed to be a fan of violent video games such as "Call of Duty," and "World of Warcraft" and said he honed his shooting skills with the games. However, his long manifesto contained even more information on the Byzantine Empire and Muslim expansion, so why not ban history books too, Ferguson wondered.
He concedes many scholars who disagree with him are researching in good faith, but he wonders if spending national attention and money on these issue is worthwhile.
It gives us a sense of control over things we can't control.Major new research into the effects of violent movies and video games has found no long-term links with real-life violence. The methodology of previous laboratory studies, which have used spikes. Claim: Video games and violent movies lead to mass arteensevilla.com A in-depth review study by the American Psychological Association (APA) concluded that violent video games do have an impact on aggression — but the APA noted that there was insufficient.
The report’s authors stated they are frustrated by resistance to accept studies that link violence to the video games as well as the lack of action on the issue. Studies that link violent video games to violent behavior, he says, often fail to account for other factors that can contribute to aggression, such as .
"Gross violence is the most difficult to define since it can be very subjective in many cases, but in general terms it can be classed as the depictions of violence that would make the viewer feel.